Contracts of Stone

Ogres and other changelings use these powers to enhance their might, becoming even more savage and deadly opponents. The clauses of this Contract are simple and direct, having as little subtlety as the stone bound in the ancient pact.

Might of the Terrible Brute (•)
The character’s muscles bulge and ripple with added power. He may use his strength more effectively through a combination of leverage and brute determination.


 * Cost: 1 Glamour
 * Dice Pool: Strength + Wyrd
 * Action: Reflexive
 * Catch: The character fights multiple opponents simultaneously with his bare hands, not using weapons or tools of any sort.

Roll Results


 * Dramatic Failure : The character strains his muscles and suffers a –2 dice penalty to his next action involving Strength.
 * Failure : The changeling’s Strength is unaffected.
 * Success : The changeling adds a number of additional dots to his Strength for this action equal to the number of successes rolled.
 * Exceptional Success : The changeling also gains the 8 again quality for the next action he takes using a Strength-based dice pool.

Ogre’s Rending Grasp (••)
The character can focus his inhuman prowess against an inanimate object. Using this Contract, the changeling can rip down a wall with his bare hands or bash in the sturdiest door with a lead pipe. The changeling must either touch or be able to clearly see an object to use this clause upon it.


 * Cost: 2 Glamour
 * Dice Pool: Strength + Wyrd
 * Action: Instant
 * Catch: The changeling is attempting to remove a barrier, such as a door or a wall.

Roll Results


 * Dramatic Failure : The character strains his muscles, suffering a –2 dice penalty to all Strength-based dice pools for the next scene.
 * Failure : The object’s Durability is unaffected.
 * Success : The changeling subtracts one point of Durability per success achieved on the roll. Note that this clause does not affect the object’s Structure. The reduced Durability applies to all attacks on the object and lasts for one scene.
 * Exceptional Success : No benefit other than that gained from 5+ successes.

Display Grandiose Might (•••)
The Ogre can boost his Strength by a significant degree for tasks not involving combat. The character can run, climb, jump and lift heavy objects far more effectively than normal.


 * Cost: 2 Glamour
 * Dice Pool: Athletics + Wyrd
 * Action: Instant
 * Catch: The character is using this clause for the express purpose of showing off his physical or athletic prowess to others, perhaps to gain some prize or to win acclaim, but not for any more practical purpose.

Roll Results


 * Dramatic Failure : The character strains his muscles and functions as if his Strength was half normal (round down) for the duration of the scene.
 * Failure : The character’s Strength is unaffected.
 * Success : The character gains additional dots of Strength equal to his Wyrd. The character can only use this added might for non-combat purposes. If the character attacks an opponent, the affects of this clause instantly end. Otherwise, it lasts for one full scene and provides bonuses to Speed, to lifting objects, breaking down or holding back a door, climbing, jumping and all other Strength dice pools not including combat. Attempting to break inanimate objects does not count as combat.
 * Exceptional Success : Along with bonuses already provided, the character gains the 9 again quality to all appropriate Strength rolls for the scene.

Gluttonous Feast of Health (••••)
Ogres are noted for their prodigious appetites. The character can heal damage though the consumption of prodigious amounts of food and drink.


 * Cost: 3 Glamour
 * Dice Pool: Stamina + Wyrd
 * Action: Instant
 * Catch: The character is offered large amounts of food by a stranger.

Roll Results


 * Dramatic Failure : The character makes himself ill with the effects of gluttony and inflicts a point of lethal damage on himself.
 * Failure : The character eats and drinks his fill but gains no special benefit from the effort.
 * Success : Each success on the roll converts two levels of lethal damage into two levels of bashing damage or one level of aggravated damage into two levels of bashing damage. To use this clause, the character must spend at least an hour in an orgy of gustatory excess. The food’s quality is irrelevant — fast food is just as effective as a five-star feast. The character suffers no ill effects from this mass consumption of food. This clause automatically reduces the worst damage first.
 * Exceptional Success : Other than more levels of damage being downgraded, no special bonuses.

Red Rage of Terrible Revenge (•••••)
Transforming rage into physical prowess, the changeling is filled with passion and fury and gains unparalleled Strength and resistance from harm.


 * Cost: 3 Glamour + 1 Willpower
 * Dice Pool: Resolve + Wyrd
 * Action: Instant
 * Catch: The changeling is using this Contract to gain justice or revenge for a loved one being killed or badly hurt.

Roll Results


 * Dramatic Failure : The character becomes frightened rather than furious and attempts to flee combat if possible. If this is not possible, he suffers a –2 dice penalty to all actions for the next scene.
 * Failure : The character fails to invoke the Contract.
 * Success : Each success adds one each to the changeling’s Initiative, Stamina, Strength (which also adds to her Speed), gives him one point of armor, and reduces the wound penalty taken from both bashing and lethal damage by one. The character experiences rage and savage determination to gain victory over his enemies. While he knows friend from foe and can decide which weapons to use and whether to kill or capture an enemy, he will not retreat unless facing overwhelming odds and will never forgo an attack in order to dodge. This battle-fury lasts for one scene and may only occur during or immediately before a combat.
 * Exceptional Success : No benefit other than that gained from 5+ successes.