Fae Mount

= Fae Mount (•, ••, ••• or •••••) =

You have earned the favour of a supernatural steed that can be called upon to act as a riding mount for you at any time you are in the Hedge.


 * Prerequisite: -
 * Effect 1: The Fae Mount comes to you anywhere in the Hedge when called (perhaps via a particular whistle or summoning rhyme).
 * Effect 2: The steed can travel up to twice the normal speed for a mundane horse while in the Hedge.
 * Effect 3: Special Abilities.
 * One-Dot: The Fae Mount provides the Hedge equivalent of a simple steed.
 * The steed has no supernatural powers other than the ability to manifest when summoned.
 * Possibilities include, but are certainly not limited to:
 * A motorcycle made of brass and obsidian;
 * A steel-boned skeletal mare;
 * A small hut that walks on chicken legs;
 * A slithering shadow serpent.
 * Two-Dot: Adds a minor supernatural ability.
 * Choose from the following, or create your own, subject to Storyteller approval:
 * The ability to run across water as if it were solid land;
 * The ability to fly (Speed 12 and can bear a rider or burden up to 300 pounds);
 * Firebreathing (treat as a Torch attack per the Fire rules on p. 180 of the World of Darkness Rulebook);
 * The ability to carry up to three additional passengers of Size 6 or smaller;
 * A poisonous bite (Toxicity 4, see rules on Poisons and Toxins on p. 181, the World of Darkness Rulebook).
 * Three-Dot: Gives the mount two of the aforementioned traits, or any four abilities of similar level, subject to Storyteller approval, or some combination thereof.
 * Five-Dot: Gives the steed three of the aforementioned four traits.
 * Allows the Fae Mount to leave the Hedge and travel in the mortal world.
 * While manifested, the Fae Mount is visible to human eyes (albeit as a mundane mount closest to its nature; a walking hut may look like a pickup truck with a large sleeper add-on, for instance).
 * The Fae Mount may remain in the physical world for a scene before the Fae Mount must find its way back into the Hedge, there to rest for a day and a night before the steed may leave the Hedge again.
 * The steed may open a portal to the Hedge if its rider feeds the steed a Glamour, but the steed has no control over where the portal may lead.
 * Limitation: The steed has no particular knowledge of trods and must be directed by its rider.

Horse
Description: Horses are large herbivores with a long history of domestication by humans, serving as draft animals, farm workers and fighting mounts for thousands of years. Horses vary considerably in size, weight and temperament, but are generally intelligent and easy to train. The traits listed below represent a medium-sized riding horse (725 to 1000 pounds).


 * Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 4, Dexterity 3, Stamina 5, Presence 3, Manipulation 1, Composure 2
 * Skills: Athletics 4, Brawl 1, Survival 2
 * Willpower: 5
 * Initiative: 5
 * Defense: 3
 * Speed: 19 (species factor 12)
 * Size: 7
 * Health: 12

* Special: Knockdown (see p. 168)