Hedgespinning

Hedgespun items are wondrous items crafted by binding the tangible and intangible together.

Recipes and Blueprints
Some changelings experiment to build a recipe to meet expectations: hoping to forge gauntlets out of bleached bird skulls is fine, but not so simple as reaching into the empty skull and making a fist. Considering what materials they need to strap them on and also to allow them to move their fingers lets them reverse-engineer a recipe that they can then share with others. That said, old recipes exist in old books or places like the market.

Creating your own recipe from scratch:


 * Extended roll: Intelligence + Occult;
 * One day required per roll;
 * Total successes required of five per dot in the token;
 * The Researcher does not need to be the same person as the Crafter.

The Story
For every Hedgespun item there lurks a story. This is true for Hedgespun items that one crafts raw and for those Hedgespun tokens that a character finds already crafted. A changeling who seeks to make a mask of soot and worms, a mask that will shift and squirm into a new grotesque face, may go about collecting the items she needs: the soot, the leaves that she will harden into the mask itself and of course the writhing worms. But what should seem a simple scavenger hunt soon becomes something else. Maybe she finds that the field of worms is being vigilantly watched by a pack of slavering hobgoblins, and in turn a Huntsman Fae is stalking those aforesaid hobgoblins.

We will not play every story as a group, so when Hedgespinning an item you must write an applicable story yourself. A one-dot item can have a short story, whereas a five-dot story will require something more in-depth. You are free to team up with others to write this in whichever way.

Spinning
Once the story is told and the ingredients are gathered, it is time to spin the items together inside the Hedge/Hollow. A finished story will make all the ingredients malleable like clay, allowing the Changeling to shape them into whatever form they approximately need to have in the end. A toothpick can carve grooves in rock, thumbs can push holes in metal. Intangible ingredients need to exist in proximity to the crafting process. A cry of pain must be within earshot of the hedgespinning Changeling.


 * Cost: 1 glamour/roll
 * Dice Pool: Wits/Strength + Crafts + Equipment
 * Action: Extended
 * Required successes are equal to three times the token dots desired;
 * Each roll is equal to one hour’s worth of crafting;
 * Each roll requires that one Glamour point be spent or the process must be temporarily halted until more Glamour can be put into the object.


 * Potential Modifiers: Recipe demands an intricate design (–3), distractions (–2), character has Wyrd 6+ (+1), any kind of tool such as a hammer or awl (+1), character features Contracts of Artifice at any dots (+1), character has Clarity 5 or below (+2).

Wondrous Allure
Hedgespun items can be taken outside of the Hedge; any Fae-like aesthetic is shielded by a Mask for non-Changeling. They do not add to the Changeling's Status score, but they do boost allure in social situations.

For each Hedgespun item visibly present on or near a character (and possessed by the character), that character gains a +1 boost to any Socialize rolls made. Owning a pair of slippers made of iridescent eels and a nose ring hammered out of a goblin’s metal-tipped tooth counts as two visible Hedgespun tokens, and while visible the character gains +2 to Socialize rolls (though this bonus is only applicable among other changelings). If she’s hosting a party in her condo and she features a prominent sculpture carved of spiralling Fae bones, that earns her an additional +1 bonus (because who doesn’t want to talk about such a find, and who isn’t impressed that she possesses such a special piece of art?).

A Storyteller may decide over time that these bonuses fade; a character who shows off the same pocket watch made of moonglass and moth bits time and time again certainly loses the effect over time. Smart changelings know that such social potency wears down, and squandering such wondrous allure is a true waste, indeed.

Sublime Designs
Hedgespun Automatons

''A spider with a human-face capable of frightening away unwanted visitors. A hand mirror that walks on jointed pewter legs and is happy to tell its owner just how beautiful she really is. A fat-bellied red-clay golem useful for bringing drinks, cleaning up, and other menial tasks.''

Hedgespun Art

''A portrait capable of speaking to those who gaze upon it. A sculpture that shifts and changes given the mood in the room. A burbling fountain whose musty-tasting waters are capable of sharpening the mind.''

Hedgespun Machines

''A clock whose ticks and tocks are whispers pulled from the unconscious minds of those around it, speaking them aloud for all to hear. A toy monkey whose clapping cymbals release thunderclaps. A gleaming gramophone that doesn’t record sound… it records souls.''

Hedgespun Raiment

''Pauldrons hammered from broken dreams and the fingernails of giants. A delicate and diaphanous mask sculpted from the steam that rises from hailstones. Thigh-high boots of stitched together red ivy, the catgut laces dyed with the blood of a Keeper. Glittering mail jackets carved from unmelting ice, weightless gowns of palest cobweb, rich silks dyed the vibrant hues of a season at its height, form-fitting black leather crafted from the hide of no earthly beast.''

Hedgespun Weapons

''A garrote made from creeper vine and goblin-gut. A knife that steals its victim’s will every time it draws blood. A clockwork revolver whose bullets turn to biting grubs inside the target’s body.''